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CGF
2008
121views more  CGF 2008»
13 years 9 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...
CONCURRENCY
2010
130views more  CONCURRENCY 2010»
13 years 9 months ago
Enabling high-speed asynchronous data extraction and transfer using DART
As the complexity and scale of current scientific and engineering applications grow, managing and transporting the large amounts of data they generate is quickly becoming a signif...
Ciprian Docan, Manish Parashar, Scott Klasky
CGF
2008
108views more  CGF 2008»
13 years 9 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...
CORR
2010
Springer
130views Education» more  CORR 2010»
13 years 9 months ago
Stable Principal Component Pursuit
In this paper, we study the problem of recovering a low-rank matrix (the principal components) from a highdimensional data matrix despite both small entry-wise noise and gross spar...
Zihan Zhou, Xiaodong Li, John Wright, Emmanuel J. ...
CL
2008
Springer
13 years 9 months ago
Automatic synthesis and verification of real-time embedded software for mobile and ubiquitous systems
Currently available application frameworks that target the automatic design of real-time embedded software are poor in integrating functional and non-functional requirements for m...
Pao-Ann Hsiung, Shang-Wei Lin
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