Sciweavers

1292 search results - page 125 / 259
» Learning from Project Experiences Using a Legacy-Based Appro...
Sort
View
ECML
2007
Springer
15 years 8 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
163
Voted
JMLR
2012
13 years 5 months ago
Globally Optimizing Graph Partitioning Problems Using Message Passing
Graph partitioning algorithms play a central role in data analysis and machine learning. Most useful graph partitioning criteria correspond to optimizing a ratio between the cut a...
Elad Mezuman, Yair Weiss
119
Voted
CVPR
2005
IEEE
15 years 8 months ago
Jensen-Shannon Boosting Learning for Object Recognition
In this paper, we propose a novel learning method, called Jensen-Shannon Boosting (JSBoost) and demonstrate its application to object recognition. JSBoost incorporates Jensen-Shan...
Xiangsheng Huang, Stan Z. Li, Yangsheng Wang
JCP
2008
104views more  JCP 2008»
15 years 2 months ago
Analysis and Improved Recognition of Protein Names Using Transductive SVM
We first analyzed protein names using various dictionaries and databases and found five problems with protein names; i.e., the treatment of special characters, the treatment of hom...
Masaki Murata, Tomohiro Mitsumori, Kouichi Doi
137
Voted
CIKM
2009
Springer
15 years 3 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...