We discuss factors that affect human agreement on a semantic labeling task in the art history domain, based on the results of four experiments where we varied the number of labels...
Rebecca J. Passonneau, Thomas Lippincott, Tae Yano...
For empirical software engineering to reach its fullest potential, we must develop effective, experiential approaches to learning about it in a classroom setting. In this paper, ...
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Purpose Knowledge management for space exploration is part of a multi-generational effort. Each mission builds on knowledge from prior missions, and learning is the first step in ...
Although a considerable number of successful frameworks have been developed during the last decade, designing a high-quality framework is still a difficult task. Generally, it is ...