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DIGRA
2003
Springer
14 years 27 days ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
TSE
2002
157views more  TSE 2002»
13 years 7 months ago
Assessing the Applicability of Fault-Proneness Models Across Object-Oriented Software Projects
A number of papers have investigated the relationships between design metrics and the detection of faults in object-oriented software. Several of these studies have shown that suc...
Lionel C. Briand, Walcélio L. Melo, Jü...
JSS
2007
115views more  JSS 2007»
13 years 7 months ago
A case study in re-engineering to enforce architectural control flow and data sharing
Without rigorous software development and maintenance, software tends to lose its original architectural structure and become difficult to understand and modify. ArchJava, a recen...
Marwan Abi-Antoun, Jonathan Aldrich, Wesley Coelho
INFSOF
2008
108views more  INFSOF 2008»
13 years 7 months ago
Effectively utilizing project, product and process knowledge
Improving project management, product development and engineering processes is for many companies crucial to survive in a fast changing environment. However, these activities are ...
Christof Ebert, Jozef De Man
ICSE
2009
IEEE-ACM
14 years 8 days ago
Predicting faults using the complexity of code changes
Predicting the incidence of faults in code has been commonly associated with measuring complexity. In this paper, we propose complexity metrics that are based on the code change p...
Ahmed E. Hassan