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» Learning in Virtual Teams: Exploring the Student Experience
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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
DIMVA
2010
13 years 9 months ago
Organizing Large Scale Hacking Competitions
Computer security competitions and challenges are a way to foster innovation and educate students in a highly-motivating setting. In recent years, a number of different security co...
Nicholas Childers, Bryce Boe, Lorenzo Cavallaro, L...
IWEC
2007
13 years 9 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
IJWBC
2010
126views more  IJWBC 2010»
13 years 6 months ago
Self-supportive virtual communities
Learning Communities in healthcare is one approach in supporting practitioners and nurses to improve skills and knowledge and consequently support patients more efficiently. Web b...
Iraklis Varlamis, Ioannis Apostolakis