In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
In this paper we present application of genetic programming (GP) [1] to evolution of indirect encoding of neural network weights. We compare usage of original HyperNEAT algorithm w...
This paper presents a new boosting (arcing) algorithm called POCA, Parallel Online Continuous Arcing. Unlike traditional boosting algorithms (such as Arc-x4 and Adaboost), that co...
Jesse A. Reichler, Harlan D. Harris, Michael A. Sa...
Abstract. In this paper, we consider two new online optimization problems (each with several variants), present similar online algorithms for both, and show that one reduces to the...
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...