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TSMC
2008
117views more  TSMC 2008»
13 years 6 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
PRL
2007
200views more  PRL 2007»
13 years 7 months ago
Generative learning of visual concepts using multiobjective genetic programming
This paper introduces a novel method of visual learning based on Genetic Programming, which evolves a population of individuals (image analysis programs) that process attributed v...
Krzysztof Krawiec
ICALT
2009
IEEE
13 years 11 months ago
Supporting Teacher Intervention in Unpredictable Learning Environments
Modern teaching tools, such as educational robotics, require new learning environments. The teacher especially needs to be supported in novel ways. Conflative learning environment...
Ilkka Jormanainen, Antony Harfield, Erkki Sutinen
ICALT
2006
IEEE
14 years 1 months ago
CPM: A UML Profile to Design Cooperative PBL Situations at Didactical Level
In this paper, we present our research results about a UML-based modeling language dedicated to Problem-Based Learning design. The CPM (Cooperative Problem-Based learning Metamode...
Thierry Nodenot, Pierre Laforcade
SIGMETRICS
2010
ACM
143views Hardware» more  SIGMETRICS 2010»
14 years 22 days ago
Practical performance models for complex, popular applications
Perhaps surprisingly, no practical performance models exist for popular (and complex) client applications such as Adobe’s Creative Suite, Microsoft’s Office and Visual Studio...
Eno Thereska, Bjoern Doebel, Alice X. Zheng, Peter...