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» Learning realistic human actions from movies
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HRI
2010
ACM
13 years 11 months ago
From manipulation to communicative gesture
— Assisting humans in their daily lives requires robots to be proficient in manual tasks and effective in communicating states/intentions with human users. This paper advocates ...
Shichao Ou, Roderic A. Grupen
AGS
2009
Springer
14 years 2 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
ICCV
2009
IEEE
13 years 5 months ago
Selection and context for action recognition
Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
Dong Han, Liefeng Bo, Cristian Sminchisescu
ECCV
2006
Springer
13 years 9 months ago
Recognition and Segmentation of 3-D Human Action Using HMM and Multi-class AdaBoost
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
Fengjun Lv, Ramakant Nevatia
ECCV
2010
Springer
13 years 12 months ago
Learning Pre-attentive Driving Behaviour from Holistic Visual Features
Abstract. The aim of this paper is to learn driving behaviour by associating the actions recorded from a human driver with pre-attentive visual input, implemented using holistic im...