Sciweavers

252 search results - page 20 / 51
» Learning realistic human actions from movies
Sort
View
BMVC
2010
13 years 5 months ago
Discriminative Topics Modelling for Action Feature Selection and Recognition
This paper presents a framework for recognising realistic human actions captured from unconstrained environments. The novelties of this work lie in three aspects. First, we propos...
Matteo Bregonzio, Jian Li, Shaogang Gong, Tao Xian...
APCHI
1998
IEEE
13 years 11 months ago
Knowledge Required for Understanding Task-Oriented Instructions
When they encounter problems with a novel or infrequently performed task, experienced users often complete their work by referring to manuals and trying task-oriented exploration....
Muneo Kitajima, Peter G. Polson
ECML
2006
Springer
13 years 11 months ago
Learning in One-Shot Strategic Form Games
Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
Alon Altman, Avivit Bercovici-Boden, Moshe Tennenh...
ATAL
2005
Springer
14 years 1 months ago
Catch me if you can: exploring lying agents in social settings
Embodied conversational agents become more and more realistic concerning their conversational and their nonverbal behaviors. But if the information conveyed nonverbally exhibits c...
Matthias Rehm, Elisabeth André
IJCV
2002
219views more  IJCV 2002»
13 years 7 months ago
View-Invariant Representation and Recognition of Actions
Analysis of human perception of motion shows that information for representing the motion is obtained from the dramatic changes in the speed and direction of the trajectory. In thi...
Cen Rao, Alper Yilmaz, Mubarak Shah