Traditional "realistic" theories of social action, whether based on the individual gain heuristics of capitalism or the collective class struggles of communism, cannot e...
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Abstract. The visual analysis of human manipulation actions is of interest for e.g. human-robot interaction applications where a robot learns how to perform a task by watching a hu...
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...