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» Learning realistic human actions from movies
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ACMACE
2006
ACM
14 years 1 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
CHI
2005
ACM
14 years 8 months ago
Stencils-based tutorials: design and evaluation
Users of traditional tutorials and help systems often have difficulty finding the components described or pictured in the procedural instructions. Users also unintentionally miss ...
Caitlin Kelleher, Randy Pausch
CHI
2006
ACM
14 years 8 months ago
Tabletop sharing of digital photographs for the elderly
We have recently begun to see hardware support for the tabletop user interface, offering a number of new ways for humans to interact with computers. Tabletops offer great potentia...
Trent Apted, Judy Kay, Aaron J. Quigley
IUI
2003
ACM
14 years 26 days ago
Supporting plan authoring and analysis
Interactive tools to help users author plans or processes are essential in a variety of domains. KANAL helps users author sound plans by simulating them, checking for a variety of...
Jihie Kim, Jim Blythe
ICAC
2008
IEEE
14 years 2 months ago
Utility-Based Reinforcement Learning for Reactive Grids
—Large scale production grids are an important case for autonomic computing. They follow a mutualization paradigm: decision-making (human or automatic) is distributed and largely...
Julien Perez, Cécile Germain-Renaud, Bal&aa...