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UMUAI
1998
157views more  UMUAI 1998»
13 years 7 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...
DIGRA
2005
Springer
14 years 1 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
ICDM
2009
IEEE
112views Data Mining» more  ICDM 2009»
14 years 2 months ago
Resolving Identity Uncertainty with Learned Random Walks
A pervasive problem in large relational databases is identity uncertainty which occurs when multiple entries in a database refer to the same underlying entity in the world. Relati...
Ted Sandler, Lyle H. Ungar, Koby Crammer
ICCV
2009
IEEE
14 years 11 months ago
Sparsity Induced Similarity Measure for Label Propagation
Graph-based semi-supervised learning has gained considerable interests in the past several years thanks to its effectiveness in combining labeled and unlabeled data through labe...
Hong Cheng, Zicheng Liu, Jie Yang
CVPR
2007
IEEE
14 years 9 months ago
Composite Models of Objects and Scenes for Category Recognition
This paper presents a method of learning and recognizing generic object categories using part-based spatial models. The models are multiscale, with a scene component that specifie...
David J. Crandall, Daniel P. Huttenlocher