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HIPEAC
2007
Springer
14 years 2 months ago
A Throughput-Driven Task Creation and Mapping for Network Processors
Abstract. Network processors are programmable devices that can process packets at a high speed. A network processor is typified by multithreading and heterogeneous multiprocessing...
Lixia Liu, Xiao-Feng Li, Michael K. Chen, Roy Dz-C...
IJMMS
2011
104views more  IJMMS 2011»
13 years 2 months ago
Revisiting path steering for 3D manipulation tasks
The law of path steering, as proposed by Accot and Zhai, describes a quantitative relationship between human temporal performance and the path’s spatial characteristics. The ste...
Lei Liu, Jean-Bernard Martens, Robert van Liere
ROBIO
2006
IEEE
129views Robotics» more  ROBIO 2006»
14 years 1 months ago
Learning Utility Surfaces for Movement Selection
— Humanoid robots are highly redundant systems with respect to the tasks they are asked to perform. This redundancy manifests itself in the number of degrees of freedom of the ro...
Matthew Howard, Michael Gienger, Christian Goerick...
CEEMAS
2003
Springer
14 years 1 months ago
On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam's Razor
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the di...
Karl Tuyls, Katja Verbeeck, Sam Maes
CONNECTION
2008
178views more  CONNECTION 2008»
13 years 8 months ago
Spoken language interaction with model uncertainty: an adaptive human-robot interaction system
Spoken language is one of the most intuitive forms of interaction between humans and agents. Unfortunately, agents that interact with people using natural language often experienc...
Finale Doshi, Nicholas Roy