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KCAP
2011
ACM
13 years 21 days ago
Integrating knowledge capture and supervised learning through a human-computer interface
Some supervised-learning algorithms can make effective use of domain knowledge in addition to the input-output pairs commonly used in machine learning. However, formulating this a...
Trevor Walker, Gautam Kunapuli, Noah Larsen, David...
GECCO
2010
Springer
184views Optimization» more  GECCO 2010»
14 years 2 months ago
Transfer learning through indirect encoding
An important goal for the generative and developmental systems (GDS) community is to show that GDS approaches can compete with more mainstream approaches in machine learning (ML)....
Phillip Verbancsics, Kenneth O. Stanley
SBRN
2002
IEEE
14 years 2 months ago
Neural Connect 4 - A Connectionist Approach to the Game
This article presents the system “Neural Connect 4”, a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which is learning t...
Marvin Oliver Schneider, João Luís G...

Lab
652views
15 years 9 months ago
Electronic Enterprises Laboratory
Our research is motivated by a strong conviction that business processes in electronic enterprises can be designed to deliver high levels of performance through the use of mathemat...
CSCW
2008
ACM
13 years 11 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann