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DIGRA
2005
Springer
14 years 2 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
IJVR
2008
106views more  IJVR 2008»
13 years 8 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
ICPR
2000
IEEE
14 years 9 months ago
Tracking Humans from a Moving Platform
Research at the Computer Vision Laboratory at the University of Maryland has focussed on developing algorithms and systems that can look at humans and recognize their activities i...
Larry S. Davis, Vasanth Philomin, Ramani Duraiswam...
CHI
2010
ACM
14 years 3 months ago
Constructing identities through storytelling in diabetes management
The continuing epidemics of diabetes and obesity create much need for information technologies that can help individuals engage in proactive health management. Yet many of these t...
Lena Mamykina, Andrew D. Miller, Elizabeth D. Myna...
ACMIDC
2010
14 years 16 days ago
Paper-based multimedia interaction as learning tool for disabled children
The purpose of our research is to support cognitive, motor, and emotional development of severely disabled children in the school context. We designed and implemented a set of nov...
Franca Garzotto, Manuel Bordogna