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MOBICOM
2006
ACM
14 years 1 months ago
Analysis and implications of student contact patterns derived from campus schedules
Characterizing mobility or contact patterns in a campus environment is of interest for a variety of reasons. Existing studies of these patterns can be classified into two basic a...
Vikram Srinivasan, Mehul Motani, Wei Tsang Ooi
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 1 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
ACSC
2005
IEEE
14 years 1 months ago
A Pedagogical Evaluation of New State Model Diagrams for Teaching Internetwork Technologies
Curriculum based on internetworking devices is primarily based on the Command Line Interface (CLI) and case studies. However a single CLI command may produce output that is not on...
Stanislaw P. Maj, G. Kohli, T. Fetherston
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 1 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
SIGCSE
2005
ACM
163views Education» more  SIGCSE 2005»
14 years 1 months ago
Using SeSFJava in teaching introductory network courses
Networking course projects are usually described by an informal specification and a collection of test cases. Students often misunderstand the specification or oversimplify it t...
Tamer Elsharnouby, A. Udaya Shankar