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NPL
2000
105views more  NPL 2000»
13 years 7 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
ACRI
2008
Springer
14 years 1 months ago
GP Generation of Pedestrian Behavioral Rules in an Evacuation Model Based on SCA
This paper presents a research in the context of pedestrian dynamics according to Situated Cellular Agent (SCA), a Multi-Agent Systems approach whose roots are on Cellular Automata...
Stefania Bandini, Sara Manzoni, Giancarlo Mauri, S...
ATAL
2006
Springer
13 years 11 months ago
Efficient agents for cliff-edge environments with a large set of decision options
This paper proposes an efficient agent for competing in Cliff Edge (CE) environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game. The agent competes in on...
Ron Katz, Sarit Kraus
ICML
1998
IEEE
14 years 8 months ago
Value Function Based Production Scheduling
Production scheduling, the problem of sequentially con guring a factory to meet forecasted demands, is a critical problem throughout the manufacturing industry. The requirement of...
Jeff G. Schneider, Justin A. Boyan, Andrew W. Moor...
AAAI
2010
13 years 9 months ago
Assisting Users with Clustering Tasks by Combining Metric Learning and Classification
Interactive clustering refers to situations in which a human labeler is willing to assist a learning algorithm in automatically clustering items. We present a related but somewhat...
Sumit Basu, Danyel Fisher, Steven M. Drucker, Hao ...