Hierarchical state decompositions address the curse-ofdimensionality in Q-learning methods for reinforcement learning (RL) but can suffer from suboptimality. In addressing this, w...
Erik G. Schultink, Ruggiero Cavallo, David C. Park...
We introduce flexible algorithms that can automatically learn mappings from images to actions by interacting with their environment. They work by introducing an image classifier i...
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
The eligibility trace is one of the most used mechanisms to speed up reinforcement learning. Earlier reported experiments seem to indicate that replacing eligibility traces would p...
In this paper, we show how the dynamics of Q-learning can be visualized and analyzed from a perspective of Evolutionary Dynamics (ED). More specifically, we show how ED can be use...