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AAAI
2008
13 years 10 months ago
Economic Hierarchical Q-Learning
Hierarchical state decompositions address the curse-ofdimensionality in Q-learning methods for reinforcement learning (RL) but can suffer from suboptimality. In addressing this, w...
Erik G. Schultink, Ruggiero Cavallo, David C. Park...
ICML
2005
IEEE
14 years 8 months ago
Interactive learning of mappings from visual percepts to actions
We introduce flexible algorithms that can automatically learn mappings from images to actions by interacting with their environment. They work by introducing an image classifier i...
Justus H. Piater, Sébastien Jodogne
ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ESANN
2007
13 years 9 months ago
Replacing eligibility trace for action-value learning with function approximation
The eligibility trace is one of the most used mechanisms to speed up reinforcement learning. Earlier reported experiments seem to indicate that replacing eligibility traces would p...
Kary Främling
ECML
2004
Springer
14 years 1 months ago
Analyzing Multi-agent Reinforcement Learning Using Evolutionary Dynamics
In this paper, we show how the dynamics of Q-learning can be visualized and analyzed from a perspective of Evolutionary Dynamics (ED). More specifically, we show how ED can be use...
Pieter Jan't Hoen, Karl Tuyls