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» Learning to Play Chess Using Temporal Differences
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TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 2 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
AAAI
2008
13 years 9 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
IJCAI
2007
13 years 8 months ago
Reinforcement Learning of Local Shape in the Game of Go
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
David Silver, Richard S. Sutton, Martin Mülle...
ICML
2004
IEEE
14 years 8 months ago
Using relative novelty to identify useful temporal abstractions in reinforcement learning
lative Novelty to Identify Useful Temporal Abstractions in Reinforcement Learning ?Ozg?ur S?im?sek ozgur@cs.umass.edu Andrew G. Barto barto@cs.umass.edu Department of Computer Scie...
Özgür Simsek, Andrew G. Barto
JAIR
2006
137views more  JAIR 2006»
13 years 7 months ago
Learning Sentence-internal Temporal Relations
In this paper we propose a data intensive approach for inferring sentence-internal temporal relations. Temporal inference is relevant for practical NLP applications which either e...
Maria Lapata, Alex Lascarides