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» Learning to Play Chess Using Temporal Differences
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ICPR
2008
IEEE
15 years 9 months ago
Tracking human body by using particle filter Gaussian process Markov-switching model
The goal of this article is to present an effective and robust tracking algorithm for nonlinear feet motion by deploying particle filter integrated with Gaussian process latent v...
Jing Wang, Hong Man, Yafeng Yin
CMMR
2005
Springer
152views Music» more  CMMR 2005»
15 years 8 months ago
Aspects of the Multiple Musical Gestures
A simple to use pointer interface in 2D for producing music is presented as a means for real-time playing and sound generation. The music is produced by simple gestures that are re...
Kristoffer Jensen
CLIMA
2007
15 years 3 months ago
A Logic for Reasoning about Rational Agents
We propose a new version of ATLP (“ATL with plausibility”), a logic for reasoning about the outcome of rational play in game-like scenarios. Unlike in [8], where two different ...
Wojciech Jamroga, Nils Bulling
CORR
2002
Springer
133views Education» more  CORR 2002»
15 years 2 months ago
Complete Axiomatizations for Reasoning About Knowledge and Time
Sound and complete axiomatizations are provided for a number of different logics involving modalities for knowledge and time. These logics arise from different choices for various ...
Joseph Y. Halpern, Ron van der Meyden, Moshe Y. Va...
119
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ISBI
2006
IEEE
16 years 3 months ago
Application of temporal texture features to automated analysis of protein subcellular locations in time series fluorescence micr
Protein subcellular locations, as an important property of proteins, are commonly learned using fluorescence microscopy. Previous work by our group has shown that automated analys...
Yanhua Hu, Jesus Carmona, Robert F. Murphy