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» Learning to Play Chess Using Temporal Differences
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ICANN
2010
Springer
13 years 6 months ago
Teaching Humanoids to Imitate 'Shapes' of Movements
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...
IEEECIT
2010
IEEE
13 years 5 months ago
The Curriculum Reform of Database System Principle Based on Paperless Examination Platform
—Database technology is the significant part of computer science and technology, as the core technology of information management, database technology is widely used in the field...
Haifeng Ke, Gaoyan Zhang, Minghui Wu
TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
CIDM
2009
IEEE
14 years 3 days ago
An architecture and algorithms for multi-run clustering
—This paper addresses two main challenges for clustering which require extensive human effort: selecting appropriate parameters for an arbitrary clustering algorithm and identify...
Rachsuda Jiamthapthaksin, Christoph F. Eick, Vadee...
CVPR
2007
IEEE
14 years 9 months ago
Combining Static Classifiers and Class Syntax Models for Logical Entity Recognition in Scanned Historical Documents
Class syntax can be used to 1) model temporal or locational evolvement of class labels of feature observation sequences, 2) correct classification errors of static classifiers if ...
Song Mao, Praveer Mansukhani, George R. Thoma