Sciweavers

316 search results - page 10 / 64
» Learning to Play the Game of Chess
Sort
View
AAAI
2008
13 years 9 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 2 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
ICML
2003
IEEE
14 years 20 days ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
COLT
1994
Springer
13 years 11 months ago
Playing the Matching-Shoulders Lob-Pass Game with Logarithmic Regret
The best previous algorithmfor the matching shoulders lob-pass game, Abe and Takeuchi's (1993)ARTHUR, suffered O(t1
Joe Kilian, Kevin J. Lang, Barak A. Pearlmutter
ECML
2007
Springer
14 years 1 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone