Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...