This paper proposes a state based approach to gesture learning and recognition. Using spatial clustering and temporal alignment, each gesture is defined to be an ordered sequence ...
The impact of learning on evolution in dynamic environments undergoes recognized stages of the Baldwin Effect although its cause is not clear. To identify it experimentally, we de...
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Dynamically-balancing robots have recently been made available by Segway LLC, in the form of the Segway RMP (Robot Mobility Platform). We have addressed the challenge of using the...
In this paper, we study the degree to which a genomic string, Q, leaks details about itself any time it engages in comparison protocols with a genomic querier, Bob, even if those ...