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EDUTAINMENT
2006
Springer
14 years 1 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
PKDD
2010
Springer
168views Data Mining» more  PKDD 2010»
13 years 8 months ago
Bayesian Knowledge Corroboration with Logical Rules and User Feedback
Current knowledge bases suffer from either low coverage or low accuracy. The underlying hypothesis of this work is that user feedback can greatly improve the quality of automatica...
Gjergji Kasneci, Jurgen Van Gael, Ralf Herbrich, T...
EWCBR
2008
Springer
13 years 12 months ago
Back to the Future: Knowledge Light Case Base Cookery
The domain of cookery has been of interest for Case-Based Reasoning (CBR) research for many years since the CHEF case-based planning system in the mid 1980s. This paper returns to ...
Qian Zhang, Rong Hu, Brian Mac Namee, Sarah Jane D...
AIIDE
2006
13 years 11 months ago
Predicting User Physiological Response for Interactive Environments: An Inductive Approach
Affective reasoning holds great potential for interactive digital entertainment, education, and training. Incorporating affective reasoning into the decision-making capabilities o...
Scott W. McQuiggan, Sunyoung Lee, James C. Lester
ICSE
2007
IEEE-ACM
14 years 10 months ago
Design and Evaluation of a Diagrammatic Notation to Aid in the Understanding of Concurrency Concepts
It is generally accepted that concurrency can be difficult for students to reason about and to manage. While some studies provide insight into the nature of these difficulties[6],...
Shaohua Xie, Eileen Kraemer, R. E. Kurt Stirewalt