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» Learning to Solve QBF
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121
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CIG
2005
IEEE
15 years 9 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
120
Voted
ACSC
2003
IEEE
15 years 9 months ago
A Web Based Environment for Learning to Program
The purpose of this paper is to describe in detail the current development status of the innovative Environment for Learning to Program (ELP) which provides an interactive web-bas...
Nghi Truong, Peter Bancroft, Paul Roe
114
Voted
AI
2001
Springer
15 years 8 months ago
Imitation and Reinforcement Learning in Agents with Heterogeneous Actions
Reinforcement learning techniques are increasingly being used to solve di cult problems in control and combinatorial optimization with promising results. Implicit imitation can acc...
Bob Price, Craig Boutilier
108
Voted
ECML
2000
Springer
15 years 8 months ago
Metric-Based Inductive Learning Using Semantic Height Functions
In the present paper we propose a consistent way to integrate syntactical least general generalizations (lgg's) with semantic evaluation of the hypotheses. For this purpose we...
Zdravko Markov, Ivo Marinchev
129
Voted
AI
1998
Springer
15 years 7 months ago
Sequential Instance-Based Learning
This paper presents and evaluates sequential instance-based learning (SIBL), an approach to action selection based upon data gleaned from prior problem solving experiences. SIBL le...
Susan L. Epstein, Jenngang Shih