Sciweavers

1930 search results - page 370 / 386
» Learning to Solve QBF
Sort
View
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 1 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
SIGUCCS
2005
ACM
14 years 1 months ago
Imaging, security, configuration, and maintenance for the masses
Educational Partnerships and Learning Technologies (EPLT) [1] at the University of Washington maintains and supports a fleet of approximately 1,000 general-access student computin...
Brandon Koeller, Karalee Woody
COCO
2005
Springer
99views Algorithms» more  COCO 2005»
14 years 1 months ago
On the Complexity of Succinct Zero-Sum Games
We study the complexity of solving succinct zero-sum games, i.e., the games whose payoff matrix M is given implicitly by a Boolean circuit C such that M(i, j) = C(i, j). We comple...
Lance Fortnow, Russell Impagliazzo, Valentine Kaba...
GECCO
2005
Springer
112views Optimization» more  GECCO 2005»
14 years 1 months ago
Monotonic solution concepts in coevolution
Assume a coevolutionary algorithm capable of storing and utilizing all phenotypes discovered during its operation, for as long as it operates on a problem; that is, assume an algo...
Sevan G. Ficici
GECCO
2005
Springer
154views Optimization» more  GECCO 2005»
14 years 1 months ago
Combining competent crossover and mutation operators: a probabilistic model building approach
This paper presents an approach to combine competent crossover and mutation operators via probabilistic model building. Both operators are based on the probabilistic model buildin...
Cláudio F. Lima, Kumara Sastry, David E. Go...