This paper addresses the problem of constructing good action selection policies for agents acting in partially observable environments, a class of problems generally known as Part...
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Recent multi-agent extensions of Q-Learning require knowledge of other agents’ payoffs and Q-functions, and assume game-theoretic play at all times by all other agents. This pap...
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Synchrony is claimed by psychology as a crucial parameter of any social interaction: to give to human a feeling of natural interaction, a feeling of agency [17], an agent must be a...