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JNCA
2008
113views more  JNCA 2008»
13 years 7 months ago
Hands-free vision-based interface for computer accessibility
Physically disabled and mentally challenged people are an important part of our society that has not yet received the same opportunities as others in their inclusion in the Inform...
Javier Varona, Cristina Manresa-Yee, Francisco J. ...
PSIVT
2007
Springer
239views Multimedia» more  PSIVT 2007»
14 years 1 months ago
People Counting in Low Density Video Sequences
This paper presents a novel approach for automatic people counting in videos captured through a conventional closed-circuit television (CCTV) using computer vision techniques. The ...
Jaime Dalla Valle, Luiz E. Soares de Oliveira, Ale...
MM
2006
ACM
157views Multimedia» more  MM 2006»
14 years 1 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
CHI
2006
ACM
14 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CVPR
2009
IEEE
15 years 2 months ago
Holistic Context Modeling using Semantic Co-occurrences
We present a simple framework to model contextual relationships between visual concepts. The new framework combines ideas from previous object-centric methods (which model conte...
Nikhil Rasiwasia (University Of California, San Di...