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ATAL
2010
Springer
15 years 7 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
CSL
2010
Springer
15 years 6 months ago
Bayesian update of dialogue state: A POMDP framework for spoken dialogue systems
This paper describes a statistically motivated framework for performing real-time dialogue state updates and policy learning in a spoken dialogue system. The framework is based on...
Blaise Thomson, Steve Young
CVPR
2007
IEEE
16 years 7 months ago
A Multi-Scale Tikhonov Regularization Scheme for Implicit Surface Modelling
Kernel machines have recently been considered as a promising solution for implicit surface modelling. A key challenge of machine learning solutions is how to fit implicit shape mo...
Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu
ICCV
2001
IEEE
16 years 7 months ago
Human Tracking with Mixtures of Trees
Tree-structured probabilistic models admit simple, fast inference. However, they are not well suited to phenomena such as occlusion, where multiple components of an object may dis...
Sergey Ioffe, David A. Forsyth
DCC
2006
IEEE
16 years 5 months ago
Adaptive Run-Length / Golomb-Rice Encoding of Quantized Generalized Gaussian Sources with Unknown Statistics
We present a simple and efficient entropy coder that combines run-length and Golomb-Rice encoders. The encoder automatically switches between the two modes according to simple rul...
Henrique S. Malvar