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» Learning to feel the physics of a body
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VC
2008
118views more  VC 2008»
13 years 7 months ago
Enriching a motion database by analogous combination of partial human motions
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee
AI50
2006
13 years 10 months ago
AI in Locomotion: Challenges and Perspectives of Underactuated Robots
Abstract. This article discusses the issues of adaptive autonomous navigation as a challenge of artificial intelligence. We argue that, in order to enhance the dexterity and adapti...
Fumiya Iida, Rolf Pfeifer, André Seyfarth
CEC
2008
IEEE
13 years 9 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
CHI
2001
ACM
14 years 7 months ago
Listen reader: an electronically augmented paper-based book
While predictions abound that electronic books will supplant traditional paper-based books, many people bemoan the coming loss of the book as cultural artifact. In this project we...
Maribeth Back, Jonathan Cohen, Rich Gold, Steve R....
IROS
2007
IEEE
172views Robotics» more  IROS 2007»
14 years 1 months ago
Motor control optimization of compliant one-legged locomotion in rough terrain
— While underactuated robotic systems are capable of energy efficient and rapid dynamic behavior, we still do not fully understand how body dynamics can be actively used for ada...
Fumiya Iida, Russ Tedrake