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AAAI
2007
13 years 10 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
ESANN
2003
13 years 9 months ago
Improving iterative repair strategies for scheduling with the SVM
The resource constraint project scheduling problem (RCPSP) is an NP-hard benchmark problem in scheduling which takes into account the limitation of resources’ availabilities in ...
Kai Gersmann, Barbara Hammer
ICML
2003
IEEE
14 years 8 months ago
Hierarchical Policy Gradient Algorithms
Hierarchical reinforcement learning is a general framework which attempts to accelerate policy learning in large domains. On the other hand, policy gradient reinforcement learning...
Mohammad Ghavamzadeh, Sridhar Mahadevan
ATAL
2008
Springer
13 years 9 months ago
A new perspective to the keepaway soccer: the takers
Keepaway is a sub-problem of RoboCup Soccer Simulator in which 'the keepers' try to maintain the possession of the ball, while 'the takers' try to steal the ba...
Atil Iscen, Umut Erogul
IVA
2005
Springer
14 years 1 months ago
Teaching Virtual Characters How to Use Body Language
Abstract. Non-verbal communication, or “body language”, is a critical component in constructing believable virtual characters. Most often, body language is implemented by a set...
Doron A. Friedman, Marco Gillies