This paper presents a new approach for 3D human walking modeling from monocular image sequences. An efficient feature point selection and tracking approach has been used to compute...
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
We describe a method for recovering 3D human body pose from silhouettes. Our model is based on learning a latent space using the Gaussian Process Latent Variable Model (GP-LVM) [1]...
Carl Henrik Ek, Philip H. S. Torr, Neil D. Lawrenc...
In this paper we propose a novel appearance descriptor for 3D human pose estimation from monocular images using a learning-based technique. Our image-descriptor is based on the int...
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...