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FPLAY
2008
13 years 9 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
AAAI
2010
13 years 9 months ago
G-Optimal Design with Laplacian Regularization
In many real world applications, labeled data are usually expensive to get, while there may be a large amount of unlabeled data. To reduce the labeling cost, active learning attem...
Chun Chen, Zhengguang Chen, Jiajun Bu, Can Wang, L...
IIE
2006
121views more  IIE 2006»
13 years 7 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff
HUC
2007
Springer
14 years 1 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
OAS
2003
13 years 9 months ago
Collaborative Understanding of Distributed Ontologies in a Multiagent Framework: Design and Experiments
In this paper, we describe our work-in-progress with collaborative understanding of distributed ontologies in a multiagent framework. As reported earlier, the objective of this fr...
Leen-Kiat Soh