In many real world prediction problems the output is a structured object like a sequence or a tree or a graph. Such problems range from natural language processing to computationa...
Shirish Krishnaj Shevade, Balamurugan P., S. Sunda...
Most information about the external world comes from our visual brain. However, it is not clear how this information is processed. We will analyze brain responses using machine lea...
The relation between hard c-means (HCM), fuzzy c-means (FCM), fuzzy learning vector quantization (FLVQ), soft competition scheme (SCS) of Yair et al. (1992) and probabilistic Gaus...
Establishing correspondences between two feature sets is a fundamental issue in computer vision, pattern recognition, and machine learning. This problem can be well formulated as g...
Jungmin Lee (Seoul National University), Minsu Cho...
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...