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CE
2007
133views more  CE 2007»
13 years 8 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
TEI
2010
ACM
160views Hardware» more  TEI 2010»
14 years 3 months ago
Think globally, build locally: a technological platform for low-cost, open-source, locally-assembled programmable bricks for edu
“Programmable bricks” are microcontroller-based devices that can be used in various educational projects, such as robotic prototypes, environmental sensing, and interactive ar...
Arnan Sipitakiat, Paulo Blikstein
ATAL
2004
Springer
14 years 2 months ago
Adaptive Information Infrastructures for the e-Society
Abstract. Positioned at the confluence between human/machine and hardware/software integration and backed by a solid proof of concept realized through several scenarios encompassin...
Mihaela Ulieru
ECIS
2000
13 years 10 months ago
Multimedia Case Studies: Development and Use in Management Education
- The paper discusses the role of multimedia case studies in management education basing on direct experiences derived from an on going E.U. project. Literature has analysed in dep...
Paola Bielli, Stefano Basaglia
JAR
2007
104views more  JAR 2007»
13 years 8 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson