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ICML
2003
IEEE
14 years 11 months ago
Online Ranking/Collaborative Filtering Using the Perceptron Algorithm
In this paper we present a simple to implement truly online large margin version of the Perceptron ranking (PRank) algorithm, called the OAP-BPM (Online Aggregate Prank-Bayes Poin...
Edward F. Harrington
WWW
2009
ACM
14 years 4 months ago
News article extraction with template-independent wrapper
We consider the problem of template-independent news extraction. The state-of-the-art news extraction method is based on template-level wrapper induction, which has two serious li...
Junfeng Wang, Xiaofei He, Can Wang, Jian Pei, Jiaj...
COCOON
2009
Springer
14 years 4 months ago
On the Performances of Nash Equilibria in Isolation Games
: Network games play a fundamental role in understanding behavior in many domains, ranging from communication networks through markets to social networks. Such networks are used, a...
Vittorio Bilò, Michele Flammini, Gianpiero ...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
NIPS
2008
13 years 11 months ago
Automatic online tuning for fast Gaussian summation
Many machine learning algorithms require the summation of Gaussian kernel functions, an expensive operation if implemented straightforwardly. Several methods have been proposed to...
Vlad I. Morariu, Balaji Vasan Srinivasan, Vikas C....