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EH
2004
IEEE
149views Hardware» more  EH 2004»
13 years 12 months ago
Organization of the Information Flow in the Perception-Action Loop of Evolved Agents
Sensor evolution in nature aims at improving the acquisition of information from the environment and is intimately related with selection pressure towards adaptivity and robustnes...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...
KI
2004
Springer
14 years 1 months ago
Decision-Theoretic Planning for Playing Table Soccer
Abstract. Table soccer (also called “foosball”) is much simpler than real soccer. Nevertheless, one faces the same challenges as in all other robotics domains. Sensors are nois...
Moritz Tacke, Thilo Weigel, Bernhard Nebel
ATAL
2005
Springer
14 years 1 months ago
Using the UML 2.0 activity diagram to model agent plans and actions
The behavior of an agent is defined through the specification of plans and actions. Agents have a set of plans that are selected to be executed according to their goals (and other...
Viviane Torres da Silva, Ricardo Choren, Carlos Jo...
ICRA
2000
IEEE
92views Robotics» more  ICRA 2000»
14 years 18 days ago
Action Module Planning and its Application to an Experimental Climbing Robot
This paper presents the application of an action module planning method to an experimental climbing robot named LIBRA. The method searches for a sequence of physically realizable ...
David M. Bevly, Shane Farritor, Steven Dubowsky
AAAI
2012
11 years 10 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson