Recently, fitted Q-iteration (FQI) based methods have become more popular due to their increased sample efficiency, a more stable learning process and the higher quality of the re...
This paper concentrates on the comparisons of systems that are used for the recognition of expressions generated by six upper face action units (AU s) by using Facial Action Coding...
In this paper, a novel feature for capturing information in a spatio-temporal volume based on regularity flow is presented for action recognition. The regularity flow describes ...
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...
This work is about solving the global localization issue for mobile robots operating in large and cooperative environments. It tackles the problem of estimating the pose of a robo...
Andreu Corominas Murtra, Josep Maria Mirats i Tur,...