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EWCBR
2008
Springer
13 years 9 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
ACISICIS
2010
IEEE
13 years 9 months ago
One-Finger Interaction for Ubiquitous Environment
We propose new interaction techniques named "One-finger Interaction" in the ubiquitous environment in a home. One-finger Interaction is an interaction technique for doing...
Takashi Nakamura, Shin Takahashi, Jiro Tanaka
IE
2007
13 years 9 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
GRAPHICSINTERFACE
2004
13 years 9 months ago
The Effects of Feedback on Targeting with Multiple Moving Targets
A number of task settings involve selection of objects from dynamic visual environments with multiple moving targets. Target selection is difficult in these settings because objec...
David Mould, Carl Gutwin
UAI
2000
13 years 9 months ago
Fast Planning in Stochastic Games
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...