In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
We propose new interaction techniques named "One-finger Interaction" in the ubiquitous environment in a home. One-finger Interaction is an interaction technique for doing...
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
A number of task settings involve selection of objects from dynamic visual environments with multiple moving targets. Target selection is difficult in these settings because objec...
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...