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AAI
2005
124views more  AAI 2005»
13 years 7 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
KDD
2001
ACM
211views Data Mining» more  KDD 2001»
14 years 8 months ago
Magical thinking in data mining: lessons from CoIL challenge 2000
CoIL challenge 2000 was a supervised learning contest that attracted 43 entries. The authors of 29 entries later wrote explanations of their work. This paper discusses these repor...
Charles Elkan
GAMEON
2008
13 years 9 months ago
Rapid Adaptation of Video Game AI
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rap...
Sander Bakkes, Pieter Spronck, H. Jaap van den Her...
CIG
2005
IEEE
14 years 1 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
ICDE
2006
IEEE
166views Database» more  ICDE 2006»
14 years 9 months ago
WebIQ: Learning from the Web to Match Deep-Web Query Interfaces
Integrating Deep Web sources requires highly accurate semantic matches between the attributes of the source query interfaces. These matches are usually established by comparing th...
Wensheng Wu, AnHai Doan, Clement T. Yu