Sciweavers

195 search results - page 36 / 39
» Lessons Learned from Virtual Humans
Sort
View
CHI
2006
ACM
14 years 8 months ago
Tabletop sharing of digital photographs for the elderly
We have recently begun to see hardware support for the tabletop user interface, offering a number of new ways for humans to interact with computers. Tabletops offer great potentia...
Trent Apted, Judy Kay, Aaron J. Quigley
SIGCSE
2012
ACM
284views Education» more  SIGCSE 2012»
12 years 3 months ago
Teaching operating systems using android
The computing landscape is shifting towards mobile devices. To learn about operating systems, it is increasingly important for students to gain hands-on kernel programming experie...
Jeremy Andrus, Jason Nieh
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ICMI
2009
Springer
147views Biometrics» more  ICMI 2009»
14 years 2 months ago
Multimodal end-of-turn prediction in multi-party meetings
One of many skills required to engage properly in a conversation is to know the appropiate use of the rules of engagement. In order to engage properly in a conversation, a virtual...
Iwan de Kok, Dirk Heylen
GECCO
2007
Springer
167views Optimization» more  GECCO 2007»
14 years 1 months ago
Evolution of adult male oral tract shapes for close and open vowels
In this paper, we describe an experiment to evolve oral tract (mouth) shapes for a set of vowels for two adult males. Target vowels were recorded in an acoustically anechoic room ...
David M. Howard, Andy M. Tyrrell, Crispin H. V. Co...