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METRICS
2005
IEEE
15 years 9 months ago
Teaching Evidence-Based Software Engineering to University Students
Evidence-based software engineering (EBSE) describes a process of identifying, understanding and evaluating findings from research and practice-based experience. This process aims...
Magne Jørgensen, Tore Dybå, Barbara A...
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
15 years 3 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
RAS
2000
161views more  RAS 2000»
15 years 3 months ago
Active object recognition by view integration and reinforcement learning
A mobile agent with the task to classify its sensor pattern has to cope with ambiguous information. Active recognition of three-dimensional objects involves the observer in a sear...
Lucas Paletta, Axel Pinz
ICML
1996
IEEE
16 years 4 months ago
Passive Distance Learning for Robot Navigation
Autonomous mobile robots need good models of their environment, sensors and actuators to navigate reliably and efficiently. While this information can be supplied by humans, or le...
Sven Koenig, Reid G. Simmons
CVPR
2011
IEEE
14 years 12 months ago
Large-Scale Live Active Learning: Training Object Detectors with Crawled Data and Crowds
Active learning and crowdsourcing are promising ways to efficiently build up training sets for object recognition, but thus far techniques are tested in artificially controlled ...
Sudheendra Vijayanarasimhan, Kristen Grauman