Evidence-based software engineering (EBSE) describes a process of identifying, understanding and evaluating findings from research and practice-based experience. This process aims...
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
A mobile agent with the task to classify its sensor pattern has to cope with ambiguous information. Active recognition of three-dimensional objects involves the observer in a sear...
Autonomous mobile robots need good models of their environment, sensors and actuators to navigate reliably and efficiently. While this information can be supplied by humans, or le...
Active learning and crowdsourcing are promising ways to efficiently build up training sets for object recognition, but thus far techniques are tested in artificially controlled ...