In this paper, we propose a computational model for social interaction between three people in a conversation, and demonstrate results using human video motion synthesis. We utilis...
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Ric...
The modelling of realistic emotional behaviour is needed for various applications in multimodal human-machine interaction such as the design of emotional conversational agents (Ma...
In the classical framework of formal languages, a refinement n is modeled by a substitution and an abstraction by an inverse substitution. These mechanisms have been widely studie...
This paper presents the results of an empirical study suggesting that, while laughter is a very good indicator of amusement, the kind of laughter (unvoiced laughter vs.voiced laug...
The context in which a speech-driven application is used (or conversely not used) can be an important signal for recognition engines, and for spoken interface design. Using large-...