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» Liability for Autonomous Agent Design
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ATAL
2007
Springer
14 years 3 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
COMPSAC
2005
IEEE
14 years 3 months ago
Considerations on a New Software Architecture for Distributed Environments Using Autonomous Semantic Agents
Distributed processing environments such as that of a traffic management network system (TMS) can be implemented easier, faster, and secure and perform better through use of auton...
Atilla Elçi, Behnam Rahnama
AAAI
2004
13 years 11 months ago
Useful Roles of Emotions in Artificial Agents: A Case Study from Artificial Life
In this paper, we discuss the role of emotions in AI and possible ways to determine their utility for the design of artificial agents. We propose a research methodology for determ...
Matthias Scheutz
AGENTS
1997
Springer
14 years 1 months ago
INSIGHT: A Virtual Laboratory for Looking into Behavior-Based Autonomous Agents
This paper introduces a 3D simulation environment for experiments with behavior-based autonomous agents. The virtual laboratory INSIGHT allows the user to design and run a great v...
Simone Strippgen
ATAL
1995
Springer
14 years 1 months ago
Alarms: An Implementation of Motivated Agency
Autonomousagentsin the real world must be capableof asynchronous goal generation. However, one consequence of this ability is that the agent may generate a substantial number of go...
Timothy J. Norman, Derek Long