The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
Distributed processing environments such as that of a traffic management network system (TMS) can be implemented easier, faster, and secure and perform better through use of auton...
In this paper, we discuss the role of emotions in AI and possible ways to determine their utility for the design of artificial agents. We propose a research methodology for determ...
This paper introduces a 3D simulation environment for experiments with behavior-based autonomous agents. The virtual laboratory INSIGHT allows the user to design and run a great v...
Autonomousagentsin the real world must be capableof asynchronous goal generation. However, one consequence of this ability is that the agent may generate a substantial number of go...