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CHI
2000
ACM
14 years 1 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
IUI
2005
ACM
14 years 2 months ago
Metafor: visualizing stories as code
Every program tells a story. Programming, then, is the art of constructing a story about the objects in the program and what they do in various situations. So-called programming l...
Hugo Liu, Henry Lieberman
CHI
2009
ACM
14 years 9 months ago
Finding causes of program output with the Java Whyline
Debugging and diagnostic tools are some of the most important software development tools, but most expect developers choose the right code to inspect. Unfortunately, this rarely o...
Andrew Jensen Ko, Brad A. Myers
CHI
2003
ACM
14 years 9 months ago
Harnessing curiosity to increase correctness in end-user programming
Despite their ability to help with program correctness, assertions have been notoriously unpopular--even with professional programmers. End-user programmers seem even less likely ...
Aaron Wilson, Margaret M. Burnett, Laura Beckwith,...
FOCS
2004
IEEE
14 years 11 days ago
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency...
Lisa Fleischer, Kamal Jain, Mohammad Mahdian