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FPLAY
2008
13 years 10 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
DAGSTUHL
2010
13 years 10 months ago
Pre-operative Planning and Intra-operative Guidance for Shoulder Replacement Surgery
Shoulder joint replacement, or arthroplasty, is indicated in cases where arthritis or trauma has resulted in severe joint damage that in turn causes increased pain and decreased f...
Charl P. Botha, Peter R. Krekel, Edward R. Valstar...
HCI
2007
13 years 10 months ago
User-Centred Design Approach for a Community Website with Social Software
Social software and web 2.0 live on the fact that people want to share and collaborate. This feeling of connecting with each other as well as helping and sharing information can be...
Ilse Bakx
ESANN
2003
13 years 10 months ago
Improving iterative repair strategies for scheduling with the SVM
The resource constraint project scheduling problem (RCPSP) is an NP-hard benchmark problem in scheduling which takes into account the limitation of resources’ availabilities in ...
Kai Gersmann, Barbara Hammer
WICSA
2004
13 years 10 months ago
Establishing a Software Architecting Environment
We present the work of establishing an integrated environment that facilitates architecture design, reconstruction, and maintenance in the entire life cycle of a software product ...
Claudio Riva, Petri Selonen, Tarja Systä, Ant...