Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
This paper presents a new approach to integrate the gradient field to the relative depth or height map from multiple view directions in polar coordinates. Traditional integration ...
It is well known in the photometric stereo literature that uncalibrated photometric stereo, where light source strength and direction are unknown, can recover the surface geometry...
Neil G. Alldrin, Satya P. Mallick, David J. Kriegm...
Modeling moving and deforming objects requires capturing as much information as possible during a very short time. When using off-the-shelf hardware, this often hinders the resolu...