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CA
1998
IEEE
13 years 11 months ago
Interactive Animation of Soft Shadows
Shadows are of great importance to computer graphics, especially for interactive animation due to the visual cues which they provide. Most research in the field of dynamic shadowi...
Adam D. Worrall, David Hedley, Derek J. Paddon
SIGGRAPH
2000
ACM
13 years 11 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
SMI
1999
IEEE
155views Image Analysis» more  SMI 1999»
13 years 11 months ago
Multi-Layer Implicit Garment Models
This paper presents a new way to model clothing worn by articulated implicit characters. A scalar field is produced using ellipsoids as primitives. Isosurfaces are then used to pl...
Roberto E. Pérez-Urbiola, Isaac Rudom&iacut...
TOG
2008
174views more  TOG 2008»
13 years 7 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
CAIP
2005
Springer
260views Image Analysis» more  CAIP 2005»
14 years 1 months ago
An Illumination Invariant Face Recognition Approach Using Exemplar-Based Synthesis Technique
Abstract. This paper proposes a new method to solve the problem of face recognition under varying illumination conditions. We introduce an exemplar-based technique to decouple and ...
Tele Tan, Thorsten Kühnapfel, Amelyn Wongso, ...