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TOG
2008
123views more  TOG 2008»
13 years 8 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner
TOG
2002
125views more  TOG 2002»
13 years 8 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
ISVC
2010
Springer
13 years 7 months ago
Reconstruction of Spectra Using Empirical Basis Functions
Physically-based image synthesis requires measured spectral quantities for illuminants and reflectances as part of the virtual scene description to compute trustworthy lighting si...
Jakob Bärz, Tina Hansen, Stefan Müller
CANDC
2011
ACM
12 years 8 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
ICCV
2009
IEEE
15 years 1 months ago
Shadow cameras: Reciprocal views from illumination masks
Scene appearance from the point of view of a light source is called a reciprocal or dual view. Since there exists a large diversity in illumination, these virtual views may be no...
Sanjeev J. Koppal and Srinivasa G. Narasimhan