Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Physically-based image synthesis requires measured spectral quantities for illuminants and reflectances as part of the virtual scene description to compute trustworthy lighting si...
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
Scene appearance from the point of view of a light source
is called a reciprocal or dual view. Since there exists a large
diversity in illumination, these virtual views may be no...